require("/quests/man/man0l0") function onEventStarted(player, actor, triggerName) man0l0Quest = getStaticActor("Man0l0"); player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal001withHQ", nil, nil, nil, nil); --player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_1", nil, nil, nil, nil); end function onEventUpdate(player, npc, resultId) player:endEvent(); end function onTalked(player, npc) man0l0Quest = player:getQuest("Man0l0"); if (man0l0Quest ~= nil) then if (man0l0Quest ~= nil and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == true) then doorNpc = getWorldManager():GetActorInWorld(1090025); player:setEventStatus(doorNpc, "pushDefault", true, 0x2); doorNpc:setQuestGraphic(player, 0x3); end end end