require("/quests/man/man0l0") function init(npc) return "/Chara/Npc/Populace/PopulaceTutorial", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST"; end function onSpawn(player, npc) man0l0Quest = player:getQuest("Man0l0"); if (man0l0Quest ~= nil) then if (man0l0Quest ~= nil and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == true) then player:setEventStatus(npc, "pushDefault", true, 0x2); npc:setQuestGraphic(player, 0x3); else player:setEventStatus(npc, "pushDefault", true, 0x2); npc:setQuestGraphic(player, 0x3); end end end function onEventStarted(player, npc, triggerName) if (triggerName == "pushDefault") then man0l0Quest = getStaticActor("Man0l0"); player:runEventFunction("delegateEvent", player, man0l0Quest, "processEventNewRectAsk", nil); else player:endEvent(); end end function onEventUpdate(player, npc, resultId, choice) if (resultId == 0x2B9EBC42) then player:endEvent(); player:setDirector("QuestDirectorMan0l001", true); worldMaster = getWorldMaster(); player:sendGameMessage(player, worldMaster, 34108, 0x20); player:sendGameMessage(player, worldMaster, 50011, 0x20); getWorldManager():DoPlayerMoveInZone(player, 9); player:kickEvent(player:getDirector(), "noticeEvent", true); else if (choice == 1) then man0l0Quest = player:getQuest("Man0l0"); player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_2", nil, nil, nil, nil); else player:endEvent(); end end end