require("/quests/man/man0l0") function init(npc) return "/Chara/Npc/Populace/PopulaceTutorial", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST"; end function onSpawn(player, npc) man0l0Quest = player:getQuest("Man0l0"); if (man0l0Quest ~= nil) then if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == false) then npc:setQuestGraphic(player, 0x2); end if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_TUTORIAL3_DONE) == true) then player:setEventStatus(npc, "pushDefault", false, 0x2); end end end function onEventStarted(player, npc, triggerName) man0l0Quest = player:getQuest("Man0l0"); if (man0l0Quest ~= nil) then if (triggerName == "pushDefault") then player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal002", nil, nil, nil); elseif (triggerName == "talkDefault") then --Is doing talk tutorial? if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_TUTORIAL3_DONE) == false) then player:setEventStatus(npc, "pushDefault", false, 0x2); player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal003", nil, nil, nil); man0l0Quest:SetQuestFlag(MAN0L0_FLAG_TUTORIAL3_DONE, true); npc:setQuestGraphic(player, 0x2); man0l0Quest:SaveData(); player:getDirector():onTalked(npc); --Was he talked to for the mini tutorial? else player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini001", nil, nil, nil); if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == false) then npc:setQuestGraphic(player, 0x0); man0l0Quest:SetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1, true); man0l0Quest:SaveData(); player:getDirector():onTalked(npc); end end else player:endEvent(); end else player:endEvent(); --Should not be here w.o this quest end end function onEventUpdate(player, npc) player:endEvent(); end