using FFXIVClassic_Map_Server.actors.group.work; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.actors.group { class PartyGroup : Group { private PartyWork partyWork; public PartyGroup(ulong id) : base(id, Group.PlayerPartyGroup, null) { partyWork = new PartyWork(); } public void setPartyOwner(uint actorId) { partyWork._globalTemp.owner = (ulong)((0xB36F92 << 8) | actorId); } } }