using FFXIVClassic_Map_Server.actors.group.work; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.actors.group { class RetainerGroup : Group { private RetainerWork retainerWork; public RetainerGroup(ulong id) : base(id, Group.RetainerGroup, null) { retainerWork = new RetainerWork(); } public void setRetainerProperties(int index, byte cdIDOffset, ushort placeName, byte condition, byte level) { if (members.Count >= index) return; retainerWork._memberSave[index].cdIDOffset = cdIDOffset; retainerWork._memberSave[index].placeName = placeName; retainerWork._memberSave[index].conditions = condition; retainerWork._memberSave[index].level = level; } } }