function init(npc) return false, false, 0, 0; end function onEventStarted(player, npc, triggerName) player:RunEventFunction("askLogout", player); end function onEventUpdate(player, npc, eventStep, menuOptionSelected) if (menuOptionSelected == 1) then player:EndEvent(); return; elseif (menuOptionSelected == 2) then player:quitGame(); elseif (menuOptionSelected == 3) then player:logout(); elseif (menuOptionSelected == 4) then player:SendMessage(33, "", "Heck the bed"); end player:EndEvent(); end