function init(npc) return false, false, 0, 0; end function onEventStarted(player, npc, triggerName) defaultFst = GetStaticActor("DftFst"); player:RunEventFunction("delegateEvent", player, defaultFst, "defaultTalkWithInn_ExitDoor", nil, nil, nil); end function onEventUpdate(player, npc, resultId, isExitYes) if (isExitYes ~= nil and isExitYes == 1) then GetWorldManager():DoZoneChange(player, 1); else player:EndEvent(); end end