function init(npc) return "/Chara/Npc/Object/OpeningStoperF0B1", false, false, false, false, false, npc:GetActorClassId(), false, false, 0, 1, "TEST"; end function onEventStarted(player, npc, triggerName) if (triggerName == "caution") then worldMaster = GetWorldMaster(); player:SendGameMessage(player, worldMaster, 34109, 0x20); elseif (triggerName == "exit") then GetWorldManager():DoPlayerMoveInZone(player, 5); end player:EndEvent(); end