require("/quests/man/man0g0") function init(npc) return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc:GetActorClassId(), false, false, 0, 1, "TEST"; end function onEventStarted(player, npc, triggerName) man0g0Quest = player:GetQuest("Man0g0"); if (triggerName == "talkDefault") then if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_MINITUT_DONE1) == false) then player:RunEventFunction("delegateEvent", player, man0g0Quest, "processEvent000_2", nil, nil, nil); man0g0Quest:SetQuestFlag(MAN0G0_FLAG_MINITUT_DONE1, true); man0g0Quest:SaveData(); player:GetDirector():OnTalked(npc); else player:RunEventFunction("delegateEvent", player, man0g0Quest, "processEvent000_2", nil, nil, nil); end else player:EndEvent(); end end function onEventUpdate(player, npc) player:EndEvent(); end