function init(npc) return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc:GetActorClassId(), false, false, 0, 1, "TEST"; end function onEventStarted(player, npc, triggerName) man0l0Quest = GetStaticActor("Man0l0"); if (triggerName == "talkDefault") then player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_4", nil, nil, nil); else player:EndEvent(); end end function onEventUpdate(player, npc) player:EndEvent(); end