function onEventStarted(player, npc) defaultWil = GetStaticActor("DftWil"); player:RunEventFunction("delegateEvent", player, defaultWil, "defaultTalkWithInn_Desk_2", nil, nil, nil); --BTN end function onEventUpdate(player, npc, blah, menuSelect) if (menuSelect == 1) then GetWorldManager():DoZoneChange(player, 11); end player:EndEvent(); end