require("modifiers") require("battleutils") --https://www.bluegartr.com/threads/107403-Stats-and-how-they-work/page22 function onGain(owner, effect) owner.AddMod(modifiersGlobal.Attack, 230); owner.SubtractMod(modifiersGlobal.Defense, 158); end function onCommandStart(effect, owner, command, actionContainer) --if command is a weaponskill or jump --27266: jump if command.GetCommandType() == CommandType.Weaponskill or command.id == 27266 then effect.SetTier(effect.GetTier() + 1); --Takes 10 weaponskills/jumps to increase level if effect.GetTier() > 10 then local action = owner.statusEffects.ReplaceEffect(effect, 223214, 1, 1, 60); actionContainer.AddAction(action); else effect.RefreshTime(); end end end function onLose(owner, effect) owner.SubtractMod(modifiersGlobal.Attack, 230); owner.AddMod(modifiersGlobal.Defense, 158); end