using FFXIVClassic.Common; using System; using System.IO; using System.Text; using FFXIVClassic.Common; namespace FFXIVClassic_Map_Server.packets.send.actor { class _0x132Packet { public const ushort OPCODE = 0x132; public const uint PACKET_SIZE = 0x48; public static SubPacket BuildPacket(uint sourceActorId, ushort number, string function) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { binWriter.Write((UInt16)number); binWriter.Write(Encoding.ASCII.GetBytes(function), 0, Encoding.ASCII.GetByteCount(function) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(function)); } } return new SubPacket(OPCODE, sourceActorId, data); } } }