require("modifiers"); require("battleutils"); function onGain(owner, effect) owner.statusEffects.RemoveStatusEffect(223208); end --Increases attack power and reduces defense with each successful attack --Does this include weaponskills? --Is this on every hit or every succesfull skill useage? function onHit(effect, attacker, defender, action, actionContainer) --Trait increases effect by 20%. Does this include the reduced defense, --does this increase the cap or the rate at which you get AP or both? if (effect.GetExtra() < 10) then --This will count how many hits there have been effect.SetExtra(effect.GetExtra() + 1); --If you update these make sure to update them in Whirlwind as well local apPerHit = 20; local defPerHit = 20; if effect.GetTier() == 2 then apPerHit = 24; end --Just going to say every hit adds 20 AP up to 200 --Same for defense --Traited will be 24 up to 240 --assuming defense is static attacker.AddMod(modifiersGlobal.Attack, apPerHit); attacker.SubtractMod(modifiersGlobal.Defense, defPerHit); end end; function onDamageTaken(effect, attacker, defender, action, actionContainer) local apPerHit = 20; local defPerHit = 20; if effect.GetTier() == 2 then apPerHit = 24; end defender.SubtractMod(modifiersGlobal.Attack, effect.GetExtra() * apPerHit); defender.SubtractMod(modifiersGlobal.Defense, effect.GetExtra() * defPerHit); effect.SetExtra(0); end function onLose(owner, effect) local apPerHit = 20; local defPerHit = 20; if effect.GetTier() == 2 then apPerHit = 24; end owner.SubtractMod(modifiersGlobal.Attack, effect.GetExtra() * apPerHit); owner.SubtractMod(modifiersGlobal.Defense, effect.GetExtra() * defPerHit); end