--The amount of time it takes to fully charge varies depending on how much MP it has to restore, meaning its not just a percent every tick --Based on a few videos it seems like it heals for 0.5% of max MP every second, traited. This is an early guess but it seems correct --Untraited is less clear. It could be 0.25%, 0.30%, or 0.40%. Guessing it's 0.30 function onTick(owner, effect) local percentPerSecond = 0.0030; if effect.GetTier() == 2 then percentPerSecond = 0.005; end print(effect.GetExtra()); local amount = percentPerSecond * owner.GetMaxMP() + 0.25; effect.SetExtra(effect.GetExtra() + amount); if effect.GetExtra() >= effect.GetMagnitude() then --223242: Fully Blissful Mind owner.statusEffects.ReplaceEffect(effect, 223242, 1, effect.GetMagnitude(), 0xffffffff); --owner.statusEffects.ReplaceEffect(effect, true); end end