require("modifiers") --will this break with things like slow? function onGain(target, effect) local currDelay = target.GetMod(modifiersGlobal.AttackDelay); target.SetMod(modifiersGlobal.AttackDelay), 0.66 * currDelay); end; function onLose(target, effect) local currDelay = target.GetMod(modifiersGlobal.AttackDelay); target.SetMod(modifiersGlobal.AttackDelay), 1.50 * currDelay); end;