using FFXIVClassic.Common; using System; using System.IO; namespace FFXIVClassic_Map_Server.packets.send.actor { class SetActorSpeedPacket { public const ushort OPCODE = 0x00D0; public const uint PACKET_SIZE = 0xA8; public const float DEFAULT_STOP = 0.0f; public const float DEFAULT_WALK = 2.0f; public const float DEFAULT_RUN = 5.0f; public static SubPacket BuildPacket(uint playerActorID, uint targetActorID) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { binWriter.Write((Single)DEFAULT_STOP); binWriter.Write((UInt32)0); binWriter.Write((Single)DEFAULT_WALK); binWriter.Write((UInt32)1); binWriter.Write((Single)DEFAULT_RUN); binWriter.Write((UInt32)2); binWriter.Write((Single)DEFAULT_RUN); binWriter.Write((UInt32)3); binWriter.BaseStream.Seek(0x80, SeekOrigin.Begin); binWriter.Write((UInt32)5); } } return new SubPacket(OPCODE, playerActorID, targetActorID, data); } public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, float stopSpeed, float walkSpeed, float runSpeed) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { binWriter.Write((Single)stopSpeed); binWriter.Write((UInt32)0); binWriter.Write((Single)walkSpeed); binWriter.Write((UInt32)1); binWriter.Write((Single)runSpeed); binWriter.Write((UInt32)2); binWriter.Write((Single)runSpeed); binWriter.Write((UInt32)3); binWriter.BaseStream.Seek(0x80, SeekOrigin.Begin); binWriter.Write((UInt32)5); } } return new SubPacket(OPCODE, playerActorID, targetActorID, data); } } }