using System; using System.IO; using System.Text; using FFXIVClassic.Common; namespace FFXIVClassic_Map_Server.packets.send.social { class SendFriendlistPacket { public const ushort OPCODE = 0x01CE; public const uint PACKET_SIZE = 0x686; public static SubPacket BuildPacket(uint playerActorID, Tuple[] friends, ref int offset) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { binWriter.Write((UInt32)0); int max; if (friends.Length - offset <= 0x32) max = friends.Length - offset; else max = 0x32; binWriter.Write((UInt32)max); for (int i = 0; i < max; i++) { binWriter.Write(Encoding.ASCII.GetBytes(friends[i].Item2), 0, Encoding.ASCII.GetByteCount(friends[i].Item2) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(friends[i].Item2)); binWriter.Write((UInt64)friends[i].Item1); } offset += max; } } return new SubPacket(OPCODE, playerActorID, playerActorID, data); } } }