using FFXIVClassic_Lobby_Server.packets; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.packets.send.player { class SetPlayerDreamPacket { public const ushort OPCODE = 0x01A7; public const uint PACKET_SIZE = 0x28; public static SubPacket buildPacket(uint playerActorID, uint dreamID) { return new SubPacket(OPCODE, playerActorID, playerActorID, BitConverter.GetBytes((uint)dreamID)); } } }