using FFXIVClassic_Lobby_Server.dataobjects; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Lobby_Server.packets { class WorldListPacket { public const ushort OPCODE = 0x15; public const ushort MAXPERPACKET = 6; private List worldList; public WorldListPacket(List serverList) { this.worldList = serverList; } public List buildPackets() { List subPackets = new List(); int serverCount = 0; int totalCount = 0; MemoryStream memStream = null; BinaryWriter binWriter = null; foreach (World world in worldList) { if (totalCount == 0 || serverCount % MAXPERPACKET == 0) { memStream = new MemoryStream(0x210); binWriter = new BinaryWriter(memStream); //Write List Info binWriter.Write((UInt64)0); binWriter.Write(worldList.Count - totalCount <= MAXPERPACKET ? (byte)(worldList.Count + 1) : (byte)0); binWriter.Write(worldList.Count - totalCount <= MAXPERPACKET ? (UInt32)(worldList.Count - totalCount) : (UInt32)MAXPERPACKET); binWriter.Write((byte)0); binWriter.Write((UInt16)0); } //Write Entries binWriter.Write((ushort)world.id); binWriter.Write((ushort)world.listPosition); binWriter.Write((uint)world.population); binWriter.Write((UInt64)0); binWriter.Write(Encoding.ASCII.GetBytes(world.name.PadRight(64, '\0'))); serverCount++; totalCount++; //Send this chunk of world list if (serverCount >= MAXPERPACKET) { byte[] data = memStream.GetBuffer(); binWriter.Dispose(); memStream.Dispose(); SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data); subPackets.Add(subpacket); serverCount = 0; } } //If there is anything left that was missed or the list is empty if (serverCount > 0 || worldList.Count == 0) { if (worldList.Count == 0) { memStream = new MemoryStream(0x210); binWriter = new BinaryWriter(memStream); //Write Empty List Info binWriter.Write((UInt64)0); binWriter.Write((byte)1); binWriter.Write((UInt32)0); binWriter.Write((byte)0); binWriter.Write((UInt16)0); } byte[] data = memStream.GetBuffer(); binWriter.Dispose(); memStream.Dispose(); SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data); subPackets.Add(subpacket); } return subPackets; } } }