using System; using System.IO; using System.Text; using FFXIVClassic.Common; namespace FFXIVClassic_Map_Server.packets.send.actor.events { class SetEventStatus { public const ushort OPCODE = 0x0136; public const uint PACKET_SIZE = 0x48; public static SubPacket BuildPacket(uint playerActorID, uint sourceActorID, bool enabled, byte unknown2, string conditionName) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { binWriter.Write((UInt32)(enabled ? 1 : 0)); binWriter.Write((Byte)unknown2); binWriter.Write(Encoding.ASCII.GetBytes(conditionName), 0, Encoding.ASCII.GetByteCount(conditionName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(conditionName)); } } return new SubPacket(OPCODE, sourceActorID, playerActorID, data); } } }