using FFXIVClassic.Common; using System; using FFXIVClassic.Common; namespace FFXIVClassic_Map_Server.packets.send.player { class SetPlayerDreamPacket { public const ushort OPCODE = 0x01A7; public const uint PACKET_SIZE = 0x28; public static SubPacket BuildPacket(uint playerActorID, uint dreamID) { dreamID += 0x20E; return new SubPacket(OPCODE, playerActorID, playerActorID, BitConverter.GetBytes((uint)dreamID)); } } }