require ("global") require ("guildleve") --DirectorId, GuildleveId, Aetheryte Location (6 or ~6), exMarkerX, exMarkerY, exMarkerZ local guildleveId; function init(thisDirector, glId) guildleveId = glId; guildleveData = GetGuildleveGamedata(glId); members = thisDirector:GetPlayerMembers(); if (members ~= nil and #members ~= 0) then player = members[0]; player:SendGameMessage(GetWorldMaster(), 50036, 0x20, glId, player, 0); --"You have started the leve..." player:PlayAnimation(getGLStartAnimationFromSheet(guildleveData.borderId, guildleveData.plateId, false)); end return "/Director/Guildleve/PrivateGLBattleDetectNormal", 0x4e25, glId, 6, 0, 0, 0; end function mainLoop(thisDirector) end