require ("global") --[[ BgKeepout Script Used to send a msg to the player that they cannot proceed passed this point. Invisible walls are linked to this object. ]] function init(npc) return false, false, 0, 0; end function onEventStarted(player, npc, triggerName) player:SendGameMessage(player, GetWorldMaster(), 60001, 0x20); player:EndEvent(); end