require("global"); require("ability"); function onAbilityPrepare(caster, target, ability) return 0; end; function onAbilityStart(caster, target, ability) return 0; end; function onSkillFinish(caster, target, skill, action, actionContainer) --Only the bard gets the Battle Voice effect if caster == target then actionContainer.AddAction(caster.statusEffects.AddStatusForBattleAction(223253, 1, 0, 30)); end action.DoAction(caster, target, skill, actionContainer); end;