require ("global") function init(npc) return false, false, 0, 0; end function onEventStarted(player, npc, triggerName) defaultFst = GetStaticActor("DftFst"); choice = callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithInn_ExitDoor", nil, nil, nil); if (choice == 1) then GetWorldManager():DoZoneChange(player, 1); end player:EndEvent(); end