function init(npc) return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST"; end function onEventStarted(player, npc, triggerName) man0l0Quest = getStaticActor("Man0l0"); if (triggerName == "talkDefault") then player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_6", nil, nil, nil); else player:endEvent(); end end function onEventUpdate(player, npc) player:endEvent(); end