require("/quests/man/man0u0") function init(npc) return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST"; end function onSpawn(player, npc) npc:setQuestGraphic(player, 0x2); end function onEventStarted(player, npc, triggerName) man0u0Quest = player:getQuest("man0u0"); if (triggerName == "talkDefault") then if (man0u0Quest:GetQuestFlag(MAN0U0_FLAG_MINITUT_DONE2) == false) then player:runEventFunction("delegateEvent", player, man0u0Quest, "processTtrMini002_first", nil, nil, nil); npc:setQuestGraphic(player, 0x0); man0u0Quest:SetQuestFlag(MAN0U0_FLAG_MINITUT_DONE2, true); man0u0Quest:SaveData(); player:getDirector():onTalked(npc); else player:runEventFunction("delegateEvent", player, man0u0Quest, "processTtrMini002", nil, nil, nil); end else player:endEvent(); end end function onEventUpdate(player, npc) player:endEvent(); end