using System; using System.IO; namespace FFXIVClassic_Map_Server.packets.send.list { class ListBeginPacket { public const ushort OPCODE = 0x017D; public const uint PACKET_SIZE = 0x40; public static SubPacket BuildPacket(uint playerActorID, uint locationCode, ulong sequenceId, ulong listId, int numEntries) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { //Write List Header binWriter.Write((UInt64)locationCode); binWriter.Write((UInt64)sequenceId); //Write List Info binWriter.Write((UInt64)listId); binWriter.Write((UInt32)numEntries); } } return new SubPacket(OPCODE, playerActorID, playerActorID, data); } } }