function onEventStarted(player, actor, triggerName) man0u0Quest = getStaticActor("Man0u0"); man0l0Quest = getStaticActor("Man0l0"); --player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl001"); --player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtlMagic001"); --player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl002"); --player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl003"); player:runEventFunction("delegateEvent", player, man0u0Quest, "processTtrBtl004"); end function onEventUpdate(player, npc, resultId) --man0l0Quest = getStaticActor("Man0l0"); --player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl002"); player:endEvent(); end function onCommand(player, command) --Check command if ActivateCommand --player:kickEvent(player:getDirector(), "noticeEvent"); --player:endCommand(); end