require("modifiers") --Increases block rate by 100% function onGain(owner, effect, actionContainer) owner.AddMod(modifiersGlobal.RawBlockRate, 100); end function onLose(owner, effect, actionContainer) owner.SubtractMod(modifiersGlobal.RawBlockRate, 100); end --Applys Divine Regen to party in range when healed by cure or cura function onHealed(effect, caster, target, skill, action, actionContainer) -- cure cura if (skill.id == 27346 or skill.id == 27347) and (caster != target) then local regenDuration = 30; --Apparently heals for 85 without AF, 113 with. Unsure if these can be improved with stats local magnitude = 85 --Need a better way to set magnitude when adding effects if effect.GetTier() == 2 then magnitude = 113; end --For each party member in range, add divine regen for chara in target.GetPartyMembersInRange(8) do chara.statusEffects.AddStatusEffect(223264, effect.GetTier(), magnitude, regenDuration, actionContainer); end end end;