using FFXIVClassic_Lobby_Server.packets; using FFXIVClassic_Map_Server.actors.director; using FFXIVClassic_Map_Server.dataobjects; using FFXIVClassic_Map_Server.lua; using FFXIVClassic_Map_Server.packets.send.actor; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.Actors { class WeatherDirector : Director { private uint weatherId; public WeatherDirector(Player player, uint weatherId) : base(player, 0x5FF80003) { this.weatherId = weatherId; this.displayNameId = 0; this.customDisplayName = String.Format("weatherDire_{0}", zone.zoneName, zone.actorId); this.actorName = String.Format("weatherDire_{0}@{0:04x}", zone.zoneName, zone.actorId); this.className = "Debug"; } public override SubPacket createScriptBindPacket(uint playerActorId) { List lParams; lParams = LuaUtils.createLuaParamList("/Director/Weather/WeatherDirector", false, false, false, false, weatherId); return ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, className, lParams); } public override BasePacket getSpawnPackets(uint playerActorId) { List subpackets = new List(); subpackets.Add(createAddActorPacket(playerActorId, 0)); subpackets.Add(createSpeedPacket(playerActorId)); subpackets.Add(createSpawnPositonPacket(playerActorId, 0x1)); subpackets.Add(createNamePacket(playerActorId)); subpackets.Add(createStatePacket(playerActorId)); subpackets.Add(createIsZoneingPacket(playerActorId)); subpackets.Add(createScriptBindPacket(playerActorId)); return BasePacket.createPacket(subpackets, true, false); } } }