using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.dataobjects.chara { class PlayerWork { public byte tribe; public byte guardian; public byte birthdayMonth; public byte birthdayDay; public byte initialTown; public int restBonusExpRate; public uint[] questScenario = new uint[16]; public uint[] questGuildleve = new uint[8]; public int questScenarioComplete; public int questGuildleveComplete; public bool isContentsCommand; public int castCommandClient; public int castEndClient; public int[] comboNextCommandId = new int[2]; public int comboCostBonusRate; public bool isRemainBonusPoint; public bool[] npcLinkshellChatCalling = new bool[64]; public bool[] npcLinkshellChatExtra = new bool[64]; public int variableCommandConfirmWarp; public int variableCommandConfirmWarpSender; public int variableCommandConfirmWarpSenderByID; public int variableCommandConfirmWarpSenderSex; public int variableCommandConfirmWarpPlace; public int variableCommandConfirmRaise; public int variableCommandConfirmRaiseSender; public int variableCommandConfirmRaiseSenderByID; public int variableCommandConfirmRaiseSenderSex; public int variableCommandConfirmRaisePlace; } }