using FFXIVClassic_Lobby_Server.packets; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.packets.receive { class SetTargetPacket { public bool invalidPacket = false; public uint actorID; public uint otherVal; //Usually 0xE0000000 public SetTargetPacket(byte[] data) { using (MemoryStream mem = new MemoryStream(data)) { using (BinaryReader binReader = new BinaryReader(mem)) { try{ actorID = binReader.ReadUInt32(); otherVal = binReader.ReadUInt32(); } catch (Exception){ invalidPacket = true; } } } } } }