using FFXIVClassic_Lobby_Server.packets; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.packets.send.actor { class ActorDoEmotePacket { public const ushort OPCODE = 0x00E1; public const uint PACKET_SIZE = 0x30; public static SubPacket buildPacket(uint playerActorID, uint targetActorID, uint emoteID) { byte[] data = new byte[PACKET_SIZE - 0x20]; if (targetActorID == 0xC0000000) targetActorID = playerActorID; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { uint realAnimID = 0x5000000 | ((emoteID - 100) << 12); uint realDescID = 20000 + ((emoteID - 1) * 10) + (targetActorID == playerActorID ? (uint)2 : (uint)1); binWriter.Write((UInt32)realAnimID); binWriter.Write((UInt32)targetActorID); binWriter.Write((UInt32)realDescID); } } SubPacket packet = new SubPacket(OPCODE, playerActorID, targetActorID, data); return packet; } } }