using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net; using System.Net.Sockets; using System.Threading.Tasks; using System.Threading; using FFXIVClassic_Lobby_Server.common; using FFXIVClassic_Map_Server.dataobjects; using FFXIVClassic_Lobby_Server.packets; using System.IO; using FFXIVClassic_Map_Server.packets.send.actor; namespace FFXIVClassic_Lobby_Server { class Server { public const int FFXIV_MAP_PORT = 54992; public const int BUFFER_SIZE = 0x400; public const int BACKLOG = 100; private Socket mServerSocket; private Dictionary mConnectedPlayerList = new Dictionary(); private List mConnectionList = new List(); private PacketProcessor mProcessor; private Thread mProcessorThread; private Thread mGameThread; #region Socket Handling public bool startServer() { IPEndPoint serverEndPoint = new System.Net.IPEndPoint(IPAddress.Parse(ConfigConstants.OPTIONS_BINDIP), FFXIV_MAP_PORT); try{ mServerSocket = new System.Net.Sockets.Socket(serverEndPoint.Address.AddressFamily, SocketType.Stream, ProtocolType.Tcp); } catch (Exception e) { throw new ApplicationException("Could not create socket, check to make sure not duplicating port", e); } try { mServerSocket.Bind(serverEndPoint); mServerSocket.Listen(BACKLOG); } catch (Exception e) { throw new ApplicationException("Error occured while binding socket, check inner exception", e); } try { mServerSocket.BeginAccept(new AsyncCallback(acceptCallback), mServerSocket); } catch (Exception e) { throw new ApplicationException("Error occured starting listeners, check inner exception", e); } Console.Write("Game server has started @ "); Console.ForegroundColor = ConsoleColor.White; Console.WriteLine("{0}:{1}", (mServerSocket.LocalEndPoint as IPEndPoint).Address, (mServerSocket.LocalEndPoint as IPEndPoint).Port); Console.ForegroundColor = ConsoleColor.Gray; mProcessor = new PacketProcessor(mConnectedPlayerList, mConnectionList); //mGameThread = new Thread(new ThreadStart(mProcessor.update)); //mGameThread.Start(); return true; } private void acceptCallback(IAsyncResult result) { ClientConnection conn = null; Socket socket = (System.Net.Sockets.Socket)result.AsyncState; try { conn = new ClientConnection(); conn.socket = socket.EndAccept(result); conn.buffer = new byte[BUFFER_SIZE]; lock (mConnectionList) { mConnectionList.Add(conn); } Log.conn(String.Format("Connection {0}:{1} has connected.", (conn.socket.RemoteEndPoint as IPEndPoint).Address, (conn.socket.RemoteEndPoint as IPEndPoint).Port)); //Queue recieving of data from the connection conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(receiveCallback), conn); //Queue the accept of the next incomming connection mServerSocket.BeginAccept(new AsyncCallback(acceptCallback), mServerSocket); } catch (SocketException) { if (conn != null) { lock (mConnectionList) { mConnectionList.Remove(conn); } } mServerSocket.BeginAccept(new AsyncCallback(acceptCallback), mServerSocket); } catch (Exception) { if (conn != null) { lock (mConnectionList) { mConnectionList.Remove(conn); } } mServerSocket.BeginAccept(new AsyncCallback(acceptCallback), mServerSocket); } } /// /// Receive Callback. Reads in incoming data, converting them to base packets. Base packets are sent to be parsed. If not enough data at the end to build a basepacket, move to the beginning and prepend. /// /// private void receiveCallback(IAsyncResult result) { ClientConnection conn = (ClientConnection)result.AsyncState; try { int bytesRead = conn.socket.EndReceive(result); if (bytesRead > 0) { int offset = 0; //Build packets until can no longer or out of data while(true) { BasePacket basePacket = buildPacket(ref offset, conn.buffer, bytesRead); //If can't build packet, break, else process another if (basePacket == null) break; else mProcessor.processPacket(conn, basePacket); } //Not all bytes consumed, transfer leftover to beginning if (offset < bytesRead) Array.Copy(conn.buffer, offset, conn.buffer, 0, bytesRead - offset); //Build any queued subpackets into basepackets and send conn.flushQueuedSendPackets(); if (offset < bytesRead) //Need offset since not all bytes consumed conn.socket.BeginReceive(conn.buffer, bytesRead - offset, conn.buffer.Length - (bytesRead - offset), SocketFlags.None, new AsyncCallback(receiveCallback), conn); else //All bytes consumed, full buffer available conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(receiveCallback), conn); } else { Log.conn(String.Format("{0} has disconnected.", conn.owner == 0 ? conn.getAddress() : "User " + conn.owner)); lock (mConnectionList) { mConnectionList.Remove(conn); } } } catch (SocketException) { if (conn.socket != null) { Log.conn(String.Format("{0} has disconnected.", conn.owner == 0 ? conn.getAddress() : "User " + conn.owner)); lock (mConnectionList) { mConnectionList.Remove(conn); } } } } /// /// Builds a packet from the incoming buffer + offset. If a packet can be built, it is returned else null. /// /// Current offset in buffer. /// Incoming buffer. /// Returns either a BasePacket or null if not enough data. public BasePacket buildPacket(ref int offset, byte[] buffer, int bytesRead) { BasePacket newPacket = null; //Too small to even get length if (bytesRead <= offset) return null; ushort packetSize = BitConverter.ToUInt16(buffer, offset); //Too small to whole packet if (bytesRead < offset + packetSize) return null; if (buffer.Length < offset + packetSize) return null; try { newPacket = new BasePacket(buffer, ref offset); } catch (OverflowException) { return null; } return newPacket; } #endregion public void sendPacket(string path, int conn) { mProcessor.sendPacket(path, conn); } public void testCodePacket(uint id, uint value, string target) { SetActorPropetyPacket changeProperty = new SetActorPropetyPacket(target); changeProperty.setTarget(target); changeProperty.addInt(id, value); changeProperty.addTarget(); foreach (KeyValuePair entry in mConnectedPlayerList) { SubPacket changePropertyPacket = changeProperty.buildPacket((entry.Value.actorID), (entry.Value.actorID)); BasePacket packet = BasePacket.createPacket(changePropertyPacket, true, false); packet.debugPrintPacket(); if (entry.Value.getConnection1() != null) entry.Value.getConnection1().queuePacket(packet); else Log.error("Connection was null"); if (entry.Value.getConnection2() != null) entry.Value.getConnection2().queuePacket(packet); else Log.error("Connection was null"); } } public void testCodePacket2(string name, string target) { foreach (KeyValuePair entry in mConnectedPlayerList) { SetActorPropetyPacket changeProperty = new SetActorPropetyPacket(target); changeProperty.addProperty(entry.Value.getActor(), name); changeProperty.addProperty(entry.Value.getActor(), "charaWork.parameterSave.hpMax[0]"); changeProperty.setTarget(target); SubPacket changePropertyPacket = changeProperty.buildPacket((entry.Value.actorID), (entry.Value.actorID)); BasePacket packet = BasePacket.createPacket(changePropertyPacket, true, false); packet.debugPrintPacket(); entry.Value.getConnection1().queuePacket(packet); entry.Value.getConnection2().queuePacket(packet); } } public void doWarp(String map, String x, String y, String z) { if (map.ToLower().StartsWith("0x")) mProcessor.doWarp(Convert.ToUInt32(map, 16), Single.Parse(x), Single.Parse(y), Single.Parse(z)); else mProcessor.doWarp(Convert.ToUInt32(map), Single.Parse(x), Single.Parse(y), Single.Parse(z)); } } }