using FFXIVClassic.Common; using FFXIVClassic_World_Server.DataObjects; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_World_Server.Packets.WorldPackets.Send { class SessionBeginPacket { public const ushort OPCODE = 0x1000; public const uint PACKET_SIZE = 0x24; public static SubPacket BuildPacket(Session session, bool isLogin) { byte[] data = new byte[PACKET_SIZE - 0x20]; if (isLogin) { using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { binWriter.Write((Byte)1); } } } return new SubPacket(true, OPCODE, 0, session.sessionId, data); } } }