using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.actors.area { class SpawnLocation { public uint classId; public string uniqueId; public uint zoneId; public string privAreaName; public uint privAreaLevel; public float x; public float y; public float z; public float rot; public ushort state; public uint animId; public SpawnLocation(uint classId, string uniqueId, uint zoneId, string privAreaName, uint privAreaLevel, float x, float y, float z, float rot, ushort state, uint animId) { this.classId = classId; this.uniqueId = uniqueId; this.zoneId = zoneId; this.privAreaName = privAreaName; this.privAreaLevel = privAreaLevel; this.x = x; this.y = y; this.z = z; this.rot = rot; this.state = state; this.animId = animId; } } }