using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.packets.WorldPackets.Receive { class SessionEndPacket { public uint destinationZoneId; public ushort destinationSpawnType; public float destinationX; public float destinationY; public float destinationZ; public float destinationRot; public bool invalidPacket = false; public SessionEndPacket(byte[] data) { using (MemoryStream mem = new MemoryStream(data)) { using (BinaryReader binReader = new BinaryReader(mem)) { try { destinationZoneId = binReader.ReadUInt32(); destinationSpawnType = binReader.ReadUInt16(); destinationX = binReader.ReadSingle(); destinationY = binReader.ReadSingle(); destinationZ = binReader.ReadSingle(); destinationRot = binReader.ReadSingle(); } catch (Exception) { invalidPacket = true; } } } } } }