using System.IO; using System.Text; using FFXIVClassic.Common; namespace FFXIVClassic_Map_Server.packets.send.social { class FriendlistRemovedPacket { public const ushort OPCODE = 0x01CD; public const uint PACKET_SIZE = 0x057; public static SubPacket BuildPacket(uint playerActorID, bool isSuccess, string nameToRemove) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { binWriter.Write((byte)(isSuccess ? 1 : 0)); binWriter.Write(Encoding.ASCII.GetBytes(nameToRemove), 0, Encoding.ASCII.GetByteCount(nameToRemove) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(nameToRemove)); } } return new SubPacket(OPCODE, playerActorID, playerActorID, data); } } }