using System; using System.Collections.Generic; using System.IO; using System.Text; namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group { class CreateRelationPacket { public bool invalidPacket = false; public uint host; public uint guest; public uint command; public CreateRelationPacket(byte[] data) { using (MemoryStream mem = new MemoryStream(data)) { using (BinaryReader binReader = new BinaryReader(mem)) { try { host = binReader.ReadUInt32(); guest = binReader.ReadUInt32(); command = binReader.ReadUInt32(); } catch (Exception) { invalidPacket = true; } } } } } }