using System; using System.Collections.Generic; using System.IO; using System.Text; namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group { class PartyLeavePacket { public bool invalidPacket = false; public bool isDisband; public PartyLeavePacket(byte[] data) { using (MemoryStream mem = new MemoryStream(data)) { using (BinaryReader binReader = new BinaryReader(mem)) { try { isDisband = binReader.ReadByte() == 1; } catch (Exception) { invalidPacket = true; } } } } } }