using FFXIVClassic_Lobby_Server.packets; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.packets.send.player { class SetLatestAchievementsPacket { public const ushort OPCODE = 0x019B; public const uint PACKET_SIZE = 0x40; public static SubPacket buildPacket(uint playerActorID, uint[] latestAchievementIDs) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { for (int i = 0; i < 5; i++) { //Had less than 5 if (i > latestAchievementIDs.Length) break; binWriter.Write((UInt32)latestAchievementIDs[i]); } } } return new SubPacket(OPCODE, playerActorID, playerActorID, data); } } }