using FFXIVClassic_Lobby_Server.packets; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.packets.send.social { class FriendStatusPacket { public const ushort OPCODE = 0x01CF; public const uint PACKET_SIZE = 0x686; public static SubPacket buildPacket(uint playerActorID, Tuple[] friendStatus) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { binWriter.Write((UInt32)0); int max; if (friendStatus != null) { if (friendStatus.Length <= 200) max = friendStatus.Length; else max = 200; } else max = 0; binWriter.Write((UInt32)max); for (int i = 0; i < max; i++) { binWriter.Write((UInt64)friendStatus[i].Item1); binWriter.Write((UInt64)(friendStatus[i].Item2 ? 1 : 0)); } } } return new SubPacket(OPCODE, playerActorID, playerActorID, data); } } }