using FFXIVClassic_Lobby_Server.common; using FFXIVClassic_Lobby_Server.packets; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.packets.receive { class PongPacket { public const ushort OPCODE = 0x0001; public const uint PACKET_SIZE = 0x40; public static SubPacket buildPacket(uint playerActorID, uint pingTicks) { byte[] data = new byte[PACKET_SIZE-0x20]; using (MemoryStream mem = new MemoryStream(data)) { using(BinaryWriter binWriter = new BinaryWriter(mem)) { binWriter.Write((UInt32)pingTicks); binWriter.Write((UInt32)0x14D); } } SubPacket subpacket = new SubPacket(OPCODE, playerActorID, playerActorID, data); return subpacket; } } }