using FFXIVClassic.Common; using System; using System.IO; using FFXIVClassic.Common; using System.Text; namespace FFXIVClassic_Map_Server.packets.send.actor { class PlayBGAnimation { public const ushort OPCODE = 0x00D9; public const uint PACKET_SIZE = 0x28; public static SubPacket BuildPacket(uint sourceActorId, string animName) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { binWriter.Write(Encoding.ASCII.GetBytes(animName), 0, Encoding.ASCII.GetByteCount(animName) > 0x8 ? 0x8 : Encoding.ASCII.GetByteCount(animName)); } } return new SubPacket(OPCODE, sourceActorId, data); } } }