using FFXIVClassic_Map_Server.lua; using System; using System.Collections.Generic; using System.IO; using System.Text; using FFXIVClassic.Common; namespace FFXIVClassic_Map_Server.packets.send.events { class RunEventFunctionPacket { public const ushort OPCODE = 0x0130; public const uint PACKET_SIZE = 0x2B8; public static SubPacket BuildPacket(uint sourcePlayerActorId, uint eventOwnerActorID, string eventStarter, string callFunction, List luaParams) { byte[] data = new byte[PACKET_SIZE - 0x20]; int maxBodySize = data.Length - 0x80; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { binWriter.Write((UInt32)sourcePlayerActorId); binWriter.Write((UInt32)eventOwnerActorID); binWriter.Write((Byte)5); binWriter.Write(Encoding.ASCII.GetBytes(eventStarter), 0, Encoding.ASCII.GetByteCount(eventStarter) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(eventStarter)); binWriter.Seek(0x29, SeekOrigin.Begin); binWriter.Write(Encoding.ASCII.GetBytes(callFunction), 0, Encoding.ASCII.GetByteCount(callFunction) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(callFunction)); binWriter.Seek(0x49, SeekOrigin.Begin); LuaUtils.WriteLuaParams(binWriter, luaParams); } } return new SubPacket(OPCODE, sourcePlayerActorId, data); } } }