using FFXIVClassic.Common; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.packets.send.group { class ContentMembersX32Packet { public const ushort OPCODE = 0x0185; public const uint PACKET_SIZE = 0x1B0; public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong sequenceId, List entries, ref int offset) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { //Write List Header binWriter.Write((UInt64)locationCode); binWriter.Write((UInt64)sequenceId); //Write Entries int max = 32; if (entries.Count-offset < 32) max = entries.Count - offset; for (int i = 0; i < max; i++) { binWriter.Seek(0x10 + (0xC * i), SeekOrigin.Begin); GroupMember entry = entries[i]; binWriter.Write((UInt32)entry.actorId); binWriter.Write((UInt32)1001); binWriter.Write((UInt32)1); offset++; } } } return new SubPacket(OPCODE, playerActorID, data); } } }