using FFXIVClassic.Common; using FFXIVClassic_Map_Server.actors.group; using FFXIVClassic_Map_Server.dataobjects; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.packets.send.group { class CreateNamedGroup { public const ushort OPCODE = 0x0188; public const uint PACKET_SIZE = 0x60; public static SubPacket buildPacket(uint playerActorID, Group group) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { binWriter.Write((UInt64)group.groupIndex); binWriter.Write((UInt32)group.GetTypeId()); binWriter.Write((Int32)group.GetGroupLocalizedName()); binWriter.Write((UInt16)0x121C); binWriter.Seek(0x20, SeekOrigin.Begin); binWriter.Write(Encoding.ASCII.GetBytes(group.GetGroupName()), 0, Encoding.ASCII.GetByteCount(group.GetGroupName()) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(group.GetGroupName())); } } return new SubPacket(OPCODE, playerActorID, data); } } }