using FFXIVClassic.Common; using FFXIVClassic_Map_Server.actors.group; using FFXIVClassic_Map_Server.dataobjects; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.packets.send.group { class GroupMembersBeginPacket { public const ushort OPCODE = 0x017D; public const uint PACKET_SIZE = 0x40; public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong sequenceId, Group group) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { //Write List Header binWriter.Write((UInt64)locationCode); binWriter.Write((UInt64)sequenceId); //Write List Info binWriter.Write((UInt64)group.groupIndex); binWriter.Write((UInt32)group.GetMemberCount()); } } return new SubPacket(OPCODE, playerActorID, data); } } }